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- on mouseDown
- puppetSprite(the clickOn, 1)
- set mySprite to the clickOn
- set the locV of sprite mySprite to the locV of sprite mySprite + 2
- set the locH of sprite mySprite to the locH of sprite mySprite + 2
- updateStage()
- if not soundBusy(1) then
- sfx("buzzer.aif")
- end if
- repeat while the mouseDown and rollOver(mySprite)
- nothing()
- end repeat
- puppetSprite(the clickOn, 0)
- end
-
- on mouseUp
- go("boing")
- end
-